Orcs

The Orcs are a group of species of humanoids originating from southern Mandalka. Due to the decline of the soil's fertility, Orcs began to largely rely on raiding for foodstuffs and material wealth. They traveled across the Misty Expanse and began attacking the coast of Western Agutar. Over several hundreds of years of travel and interaction, many raiding groups have settled in Agutar and are seen by many of the Agutaran kingdoms as a invasive species who should be exterminated. An orc may take up a life of adventure because he is determined to prove themselves to their home kingdoms, tribes, or to the masses. They may become bored with simple clan life and seek a greater challenge, so that he may be tested by and prove themselves to their Warrior-God Udruk. Or maybe they are motivated by loot, something that entices Orcs more than anything else.

Big and Mean
Tall, stocky, muscular creatures, and blue, gray, pale white, or light green in pigmentation, orcs are the stuff of elven nightmares. They are brutish, uncouth, and do not follow the expectations of foreign societies. Standing well over 6 feet tall, and boasting large intimidating muscles, they are excellent warriors and usually weigh around 230-280 lbs.

Orcs also relish battle and raiding and see scars as tokens of nostalgia and pride. Often-times, an orcs skin will be filled with tattoos representative of all the raids they have taken place in. Tattooing and scarring are both seen as marks of pride in Orcish culture, and a severely scarred and tattooed old orc will enjoy recounting the stories of their scarrings.

Natural Warriors
Orcs believe that they were created when the warrior god Udruk needed an army to clear his lands, which had been invaded by Moni and Tabaxi. Udruk rose the Orcs from the dirt of the ground and taught them how to fought. In the wars that followed, the lands that are now known as The Kingdom of Gyrggh were taken from Moni and Tabaxi tribes. Udruk also taught the Orcs how to hunt, build ships, brew alcohol, and sing songs. It is said that Udruk left the Orcs to fight the Gods of their enemies, and that he would one day return to the Orcs and slay all other species on Agutaris.

Every Orc is said to be descendent from Udruk and therefore have his anger and warrior's spirit. Orcs feel the call to raid and attack by their God, and will become depressed when he or she cannot do so. If an Orc resists his urge enough to fit into another species' lands, it is likely he will take up a violent job and relish in the most gruesome parts of their jobs. Favored occupation by foreign orcs are mercenaries, soldiers, executioners, or private guards.

Hard Workers
When not raiding, Orcs have to tend to their families and relatives, turning to agrarian practices. Over the years, the fertility of the soil in Orc's homeland has greatly lessened. As a result widespread famines are not uncommon and Orcs must work very hard in down months to supplement any food shortages; further, Orc villages and towns tend to be small, rarely more than one family. There are however, small villages and towns consisting of several family farms on highly traveled roads, bringing merchants and wealth. It is rare to find larger cities in Orc lands; but it is not completely unheard of, for the throne of Gyrggh is in the populous Orcish city of Shegoraz.

Those who leave Orc homelands are likely to live in the most undesirable parts of other kingdoms; in poor ghettoes, small and tight slums, and even the sewers in some instances. Orcs do not always mind being confined to these places, often times the Orcs would naturally be attracted to these places and positions. However, when groups of Orcs find themselves angry at the lack of the choice to move up if they so wanted, and if their patience fails them may find themselves unleashing Udruk's fury on their adopted homes.

Warriors for their King, not for their Land
Orcs believe many years ago the land they now inhabit belonged to other creatures; that was before Udruk cleared their land for them, allowing them to raise villages and farms. However Orcs do not pledge allegiance to their homeland, for they realize it may very well be taken again some day. Instead, they pledge fealty to their tribal chieftains and kings which buy loyalty through a gift based economy. Orcs do not war for The Kingdom of Gyrggh, but for the orc king Halgorn. Similarly, Halgorn is not the ruler of The Kingdom of Gyrggh, but the ruler of orcs.

This is not to say orcs won’t defend their own land or fight for more, just that they care more about their allegiance to their warrior-king than their meek farmlands.

Orc Names
Orc names are simple and include many throaty and rough sounds. Orc last names are simpler than other races, and usually just include their fathers name and the suffix son or dottir, meaning son or daughter of.

Orc Names
Orc names are simple and include many throaty and rough sounds. Orc last names are simpler than other races, and usually just include their fathers name and the suffix son or dottir, meaning son or daughter of.

Male Orc Names: Asketill, Ozur, Hallfred, Hrodgeir, Hallmund, Arni, Throdd, Ulvkil, Banki

Female Orc Names: Ginnlaug, Gudbjorg, Ottkatla, Ulfheid, Hallveig, Torunn, Styrlaug, Gudfrid, Ingigerd

Orc Traits
Ability Score Increase. Your Strength score increases by 2.

Age. Orcs are short-lived, reaching adulthood at around 12 and usually only living around 50 years.

Alignment. Given their culture and religion, orcs tend towards chaotic evil.

Size. Orcs are tall and burly, usually standing over 6 feet tall and weighing between 230 and 280 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Menacing. You have proficiency with the Intimidation skill.

Languages. You can speak, read and write Common and Orc.

Subrace. There are four subraces of orc: Common, Mountain, Orog, and Coastal Orcs.

Common Orcs
Traditional common orc culture is extremely warlike and when not at war the race is usually planning for it. Most orcs approach life with the belief that to survive, one must subjugate potential enemies and control as many resources as possible, which puts them naturally at odds with other races as well as themselves. This belief is spurred in part by Udruk and his pantheon, which teaches that all races are inferior to the orcs. Eyes of Udruk are orcs especially tied to the one-eyed god and offer sacrifices, read omens, and advise tribes through Udruk's will. For millennia common orcs have plagued civilizations as raiders and pillaging hordes with orc tribes united under the banner of Udruk. Common Orcs primarily live agrarian and militaristic lifestyles in Northen Regions of the Kingdom of Gyrggh, farming year-round and making raids into Moni and Tabaxi lands to pillage and provide for their people. Common Orcs are usually light green or pale white in color.

Ability Score Increase. Your Constitution score increases by 1.

Aggressive. As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.

Savage Demise. When you are reduced to 0 hit points, before you fall unconscious, you can use your reaction to make one attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Orog
Orogs, also called elite orcs or greater orcs, are the much larger kin of normal orcs. They usually reach well over 6 feet tall but closely resemble normal orcs in all ways except build: orogs are much stronger and stockier. It is believed that orogs are the result of the union of a male orc and a female ogre. In contrast to lesser orcs, orogs are highly disciplined and straightforward. Orogs within an orc community quickly rise to leadership positions within their clan, although in orc armies the orogs will segregate themselves into all-orog military units. Orog military units are highly organized, tactically superior, and far more dangerous than those of normal orcs. Such orog units form the vanguard of the army to which they belong. Orogs do not separate themselves into their own clans, despite their tendency to self-segregate while in an orc army. It is due to their ogre ancestry Orogs can live up to 100 years. Orogs are usually gray or darker green.

Ability Score Increase. Your Intelligence score increases by 1.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Tactical Genius. Orog are master tacticians. If you miss an attack roll with a weapon, you can choose to draw upon your knowledge of warfare, gaining a bonus to your roll equal to your Intelligence modifier (minimum 1). Once you use this trait, you can't use it again until you complete a short or long rest.

Coastal Orcs
Coastal orcs are a society who live by the ocean in relatively large Orcish port cities. These orcs follow a path very similar to their green-skin cousins as brutal raiders and fighters. Coastal orcs are skilled sailors and seamen, carrying out their raids on foreign lands only accesible via longboat. Though slow to reach decisions, once a coastal orc chooses a course of action its resolve is harder to shift than a tidal wave. Coastal Orcs are light green, pale blue, or sickly white.

Ability Score Increase. Your Dexterity score increases by 1.

Seaborn. You have a swimming speed of 30 feet, and you can hold your breath for up to 15 minutes at a time.

Aquatic Weapon Proficiency. You gain proficiency with the trident and net. Being within 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls with nets.

Mountain Orcs
Mountain Orcs primarily are those who began to inhabit the Western Agutaran mountains after their initial raiding. Due to this, most of the orcs in Agutar are Mountain Orcs who have since emigrated from the coast. Mountain Orcs that live closer to the tops of mountains have adapted to their climate by having thicker, hairier skin and can even boast goat legs and horns. Mountain Orcs are dark red, brown, green, or gray in color

Ability Score Increase. Your Wisdom score increase by 1.

Roughland Runner. When moving on your turn, you may ignore 10 feet of difficult terrain.

Hardiness. Mountain Orcs are skilled and sure-footed fighters. You have advantage on saving throws that would knock you prone.